Höhle. Höhlen sind in The Forest unterirdische Labyrinthe in denen wertvolle Beute, aber auch große Gefahren lauern. Bevor man sie Betritt sollte man sich. Die Höhlenkarten sind ein besonderer Fund in Höhlen. Solange man die Karte in der Hand hällt, weist eine rote Markierung zum Eingang der Höhle. Der Art wie. Cave 6 stretches under the west coast of the peninsula. It is split into two halves by an underwater passage, and connects to caves 5-submerged and waterfall.
The Forest Höhlen Wo finde ich das Katana?
Cave 6 stretches under the west coast of the peninsula. It is split into two halves by an underwater passage, and connects to caves 5-submerged and waterfall. Besuch unsere interaktive The Forest Map mit allen Standorten für Ressourcen, Tiere, Waffen, Höhlen & mehr. Du kannst sogar nach deiner Position suchen! In unserem Map-Guide zu The Forest findet ihr die Karte, alle wichtigen Gegenstände sowie die Höhlen, um auf der Insel zu überleben. Höhle. Höhlen sind in The Forest unterirdische Labyrinthe in denen wertvolle Beute, aber auch große Gefahren lauern. Bevor man sie Betritt sollte man sich. Die Höhlenkarten sind ein besonderer Fund in Höhlen. Solange man die Karte in der Hand hällt, weist eine rote Markierung zum Eingang der Höhle. Der Art wie.
In unserem Map-Guide zu The Forest findet ihr die Karte, alle wichtigen Gegenstände sowie die Höhlen, um auf der Insel zu überleben. Die Höhlenkarten sind ein besonderer Fund in Höhlen. Solange man die Karte in der Hand hällt, weist eine rote Markierung zum Eingang der Höhle. Der Art wie. Höhle. Höhlen sind in The Forest unterirdische Labyrinthe in denen wertvolle Beute, aber auch große Gefahren lauern. Bevor man sie Betritt sollte man sich.
Ich glaub es gab eine handvoll Punkte wo das Wrack landen konnte. Nein, man kann nicht alle Gegner töten. Es spawnen immer wieder neue.
Hab null orientierungssinn ;- Fahr privat auch alles mit Navi ;-. Nachtrag: Ah doch, offenbar wurde sie erst kürzlich upgedated. Last edited by Just Chill ; 2 May, am.
Man kann in einer der Höhlen eine Karte finden. Du kannst auch "Stick Marker" bauen. Deren farbige Icons siehst du dann jederzeit sofern in den Optionen so eingestellt , so kann man sich auch ganz gut Orientierungspunkte bauen.
Last edited by Meatbug ; 2 May, am. Per page: 15 30 Date Posted: 2 May, am. Posts: 4. Discussions Rules and Guidelines.
Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. That night, Sara hears rustling in the bushes and, believing it may be Jess, rushes into the woods after her.
Sara finds a Japanese girl, Hoshiko, who claims to know Jess. The girl warns Sara not to trust Aiden and flees at the sound of his voice.
Sara attempts to chase after her but falls and loses her. The next day, Aiden and Sara become lost and begin to walk around the forest.
As they walk, Sara's suspicions are raised and she demands Aiden to give her his phone and finds a picture of Jess on it. Aiden denies any involvement with Jess, but Sara runs into the forest alone.
While running she begins to hear voices telling her to turn around. She appears to be unfazed by this until she hears the voice directly behind her.
She turns around to see a hanging body and continues to run away. Hoshiko then turns into what appears to be a "demonic figure.
After some convincing, they continue to walk together. Rob arrives at the Aokigahara forest with a search party and Michi, determined to find Sara.
Aiden takes Sara to an old ranger station he claims he discovered while looking for her. Sara hears her sister's voice coming from a locked basement and finds a note which implies that Aiden is holding Jess captive there.
Convinced that he is a threat, Sara attacks and kills Aiden with a small kitchen knife. As he dies, Sara realizes that Aiden was telling the truth and that the picture on his phone, the voice at the basement door, and the note had all been hallucinations.
In the basement of the ranger station, Sara sees a vision of the night her parents died. The ghost of her father suddenly appears and lunges toward her, grabbing her wrist.
She cuts his fingers away from her wrist and escapes the station. Running into the forest, she sees Jess running toward the lights of the search party.
Sara calls her sister, who is unable to hear her. She realizes that her escape from the ranger station was another hallucination.
When she cut at her father's fingers she actually cut deep into her own wrists and is now dying from blood loss in the basement. Jess, very much alive, is rescued by the search party and explains that the "feeling" of her sister is gone, and it is assumed that Jess knows Sara is dead.
Goyer came up with the idea after reading a Wikipedia article on Aokigahara. Surprised that a horror film had not been made about it he came up with a rough outline.
It was not a place where I wanted to spend the night. In October , it was reported Natalie Dormer had joined the cast of the film.
Dormer cited the opportunity to play two characters in one film enticed her to accept the role. It's certainly surreal," she said.
You haven't got the other actor to react against. You have to be a bit schizophrenic. Kinney cited a confluence of reasons for accepting the role: the story and its location, the ability to tweak his character, and the attachment of Dormer.
He stated he was looking for something "more cerebral than gory slasher films", in the vein of The Amityville Horror , Friday the 13th and Halloween , as well as the Stephen King adaptations Cujo , Pet Sematary and The Shining.
Principal photography began on May 17, , in Tokyo , Japan. In May , Focus Features acquired domestic distribution rights to the film. The film was released on January 8, , alongside the wide release of The Revenant.
The site's critical consensus reads, " The Forest offers Natalie Dormer a few chances to showcase her range in a dual role, but they aren't enough to offset the fact that the movie's simply not all that scary.
Brian Truitt of USA Today thought the movie was a "mostly scare-free zone," and gave it two out of four possible stars.
Peter Keough of The Boston Globe zeroed in on the writing as a source of fault, while approving of the acting and directing, writing that "Zada gets credible performances from Dormer and Kinney, but their characters undergo such unlikely psychological contortions that these efforts are to no avail.
Neil Genzlinger, writing for The New York Times , also praised Dormer's performance, while finding enough within the rest of the film's aspects to give the movie a positive review: "a decently executed creeper built around a convincing performance by Natalie Dormer.
Slate ' s David Ehrlich said that the film's release date was the most significant indicator of its lack of quality.
The film attracted controversy for what some believed to be trivializing the issue of suicide in Japan as well as disrespecting the people who have died in the real life forest.
From Wikipedia, the free encyclopedia. Theatrical release poster. Tory Metzger David S.
The Forest Höhlen - The Forest: So findet ihr die Karte der SpielweltCave entrance is located near Center Village. Fixed some instances of rocks floating and some cave models poking through into terrain More bats added to caves Water areas added to cave map New slide into cave system added to cave entrances! Fixed cave map clipping through legs while crouch walking. Cave 3 entrance located near white tents. Verry unique cave Live.Tv Stream with decorative skulls pile. Fixed entering caves through rope entrance sometimes bringing player back up in world Lighter now stays equipped when entering and exiting caves Performance Now unloading asset memory when exiting caves to help on systems which are short on RAM New drawings and story items added near red paint locations in caves and overworld Eine Prinzessin Zu Weihnachten Stream door at the bottom of the Fernsehprogramm Heute Pro7 cave is now openable if you have the keycard. Added condition to complete the explore cave 2 task from Der Zauberlehrling Film list the task triggered after hanging scene. There are Action Jackson Full Movie main entrances to Cave 9, as well as two other entrances both placed on the same ledge in the Sinkhole. Cave 2 has a climbing entrance inside the main Cannibal Village. Hanging rope pick ups added to deep in caves New cave lighting prop: Laptop Single bat prefab Mad Englisch to The Forest Höhlen of caves Cave audio pass, Das A Team Stream reverb and echo, better balancing.
The Forest Höhlen Navigation menu VideoAlle 5 Locations vom roten Kannibalen! - The Forest - v.0.73b
Necessary theforestmap. Statistics Google Analytics: Used to send data to Google Analytics about the visitor's device and behaviour. Tracks the visitor across devices and marketing channels.
Marketing Google AdSense: Google AdSense integration of advertisements places a cookie on the information technology system of the data subject.
Decline Accept. Generate link. Google Analytics: Used to send data to Google Analytics about the visitor's device and behaviour.
Google AdSense: Google AdSense integration of advertisements places a cookie on the information technology system of the data subject.
Some caves and specific locations have unique outfits. Fixed players sometimes getting put back on the surface when climbing down into cave rope entrances.
Fixed a case of getting cold in caves due to rain outside Fixed enemies not drowning for clients in caves while host is in overworld Fixed enemies not positioned on ceiling correctly in caves.
Fixed some cave holes and some cave pop in issues Fixed rocks spawning above cave entrances Caves — most hanging bodies now have blood when hit.
Caves- fixed some buggy swim areas Fixed game crashing while in caves sometimes if progressing through and not killing enemies Fixed player getting cold and wet from rain while in caves optimization Animals in the overworld are now properly despawned when entering caves.
Fixed player camera breaking if taking damage during hanging in cave cutscene Gardens created in caves now have the option to plant mushrooms instead of seeds.
Improved cave wall collision accuracy. Revamped cave exploration tasks, instead of being based of invisible triggers it is now based on revealed map areas, which should make cave exploration tasks clearer and the spelunker achievement possible without cheats Caves- fixed player head intersecting with Climb walls.
Caves Fixed a couple areas you could get stuck in in the stalactite room and cavern room Caves Fixed water zone in stalactite room.
Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances. Fixed some rocks around cave entrances being climbable with climbing axe Enemies will now react to seeing the players torch light at night and in caves.
Caves- fixed some cave areas where players can fall through collision Fixed hole in title scene cave walls visible on ultra wide monitors.
Fixed flintlock gun smoke appearing overly bright in shadows or in caves Audio Fixed clients loading in caves sometimes not having any cave audio effects Caves — Removed unusable climbing wall leading down to stash room Fixed light changing on cave ground after opening big door Removed old stalactite model from caves.
Lighter now stays equipped when entering and exiting caves Performance Now unloading asset memory when exiting caves to help on systems which are short on RAM New drawings and story items added near red paint locations in caves and overworld The door at the bottom of the sinkhole cave is now openable if you have the keycard.
Red paint — added more buckets to world and in caves. These can now be worn by players to scare off enemies, or have enemies pray to you.
New photo pickups showing location to hidden caches added around world and especially in caves New cave paintings added to some cave story spots.
Fixed creepy mutants sometimes running away from player when in shallow water inside caves Caves- fixed angled magazines on cave floors Caves — removed old map pick up Fixed cave fires incorrectly rotated.
Fixed some cave entrances popping on too close Performance Turned off some additional cave floors that were on even when player was above ground New bloody gore cave models added.
Caves — reachable skull lamps now all dynamic Caves — thicker collision on cave entrances Fixed book tabs not having sheen effect when player is in cave.
Having a burning weapon in right hand now counts as a light in regards of the equip light tutorial in caves Ripped Practical Caver magazine version for survival book notes section Caves — adjusted some misaligned rocks in sinkhole Caves — Fixed various rock scale issues Improved sinkhole cave door textures.
Opened up blocking to cave system at bottom of sinkhole! Fixed cave map clipping through legs while crouch walking. Fixed playing in vegan mode clearing out caves for good not retroactive Caves — loose heads and headless body now have sound if you hit them.
Caves — Bloody table and robot toy part are now dynamic. Performance Reduced memory allocations of cave map revealing system Fixed cave mutants sometimes spawning in very close to player State of cave enemy encounters are now saved!
Instead of all the mutants respawning when you re-enter a cave. Fixed entering cave sometimes breaking if player was blocking while entering. Fixed some instances of rocks floating and some cave models poking through into terrain More bats added to caves Water areas added to cave map New slide into cave system added to cave entrances!
Fixed areas in caves where thin lines of light were coming in from above Fixed some issues with cave particles flickering off based on camera angle.
Sleeping bag models added to caves Hanging body models in caves moved down to stop wobbling 4 types of large cave stalagmites can now be smashed apart.
Fixed bat exit cave sound inaudible. New enemy behaviour — mutants can sometimes be seen feeding on body parts in caves!
Fixed weapon fire light having a really big range and lighting up entirety of caves! Updated enemy cave layout in some caves Improved some areas of cave collision to stop feet poking through Improved cave reflection cube map for underground lakes New cave art added: Stalagmites and stalactite types Player no longer gets cold immediately when entering water at night or in caves, instead there is a chance it happens over time when water level is above ankles.
New cave tileable wall textures added New cave ceiling textures added Arrows now go through cave doors and can stick to terrain behind!
Fixed lighter tut coming up in caves while underwater Improved cave water shader — now easier to see, better reflection and better clearer refractions.
Improved look of held molotov. Improved shading on dead sharks and live sharks. New cave walls New cave wall shader with running water!
Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance.
Removed lights from cave hats. Cave mutants can be found sleeping on the ceiling again. Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points.
Fixed sparkly disco looking cave floors if bloom was enabled Fixed rock type in cave with no textures. When holding map in cave player will point to his current rough location Drowning now causes instant death, without respawn in cave.
Entering water in caves will now make player cold. Hint: Build a fire to warm up Fixed missing material cave dead ground Rock and stick pickups added to caves, along with some new body parts audio cave rock sound will now correctly play when walking in caves Added more stick, rock and cash pickups to caves You can now build structures inside caves although fires are most practical.
Audio — Improved cave ambient audio fade out zones Audio — Reverb added to cave sound effects Audio — Lowered chance to cave combat music playing Pale cave enemies faster, more health and increased hit damage.
Improved ambient audio zones and fixed outside sounds continuing to play when inside a cave Improved cave audio ambience Improved transition from cannibal village hole to caves using new generic rock chunks Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean New art for some cave stalagmites and stalactites New creature added!
New art added for some of the cave entrances. New cave explorer model added crushed Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface Less blue enemies in upper parts of caves Cave lakes, collision,lighting and layout improvements.
Improved cave lighting! Dead cave prop fixes, fixed some incorrect rock placements Better cave ground with flowing water and more detailed textures Fixed cave drips continuing to play even when not in cave.
Hanging rope pick ups added to deep in caves New cave lighting prop: Laptop Single bat prefab added to parts of caves Cave audio pass, adding reverb and echo, better balancing.
Improved cave wall memory usage Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain Beach cave entrances made bigger and easier to enter fixed light leaking into parts of some caves Fixed bloody tables in cave not being cut out of nav mesh.
Fixed trees vanishing when exiting caves Fixed bug where cave sounds could be heard above ground Improved collision in some cave areas.
Multiplayer Fixed exploded cave rock walls respawned after leaving and returning to caves for host. Multiplayer Now showing an icon next to other player name indicating they currently are inside a cave.
Multiplayer Fixed client getting rain while in caves Multiplayer Fixed rain stopping for clients when host enters caves. Multiplayer Fixed cave map positioning on remote players and removed the fully revealed map material.
Sign In. From The Forest Wiki. Jump to: navigation , search. Cave 1 - Dead Cave. Cave 2 - Hanging Cave.
Cave 3 - Wet Cave. Cave 4 - Baby Cave. Cave 5 - Submerged Cave. Cave 6 - Lawyer Cave. Cave 7 - Chasm Cave north - Sinkhole Cave south.
Cave 8 - Sinkhole Cave. Cave 9 - Ledge Cave. Cave 10 - Waterfall Cave. Cave HC - Hell Cave. Category : Location. Navigation menu Namespaces Page Discussion.
Views View Edit Edit source History. Pages How Can I Help? This page was last edited on 24 August , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
All rights reserved.Support Kontakt PRO. Multiplayer Fixed foundation built in caves not working properly for clients Multiplayer Fixed clients Verliebt In Berlin Letzte Folge seeing trapped fish in caves. Though there is a climbing wall, it can be avoided by simply jumping up the rocks nearby and leaping across. These can now be worn by players Durian Kaufen scare off enemies, or have enemies pray to you. Climbing the rope will grant access to the water areas, which are separated by a climbing wall that can be jumped down but not back up. New item: Cave map!